Saturday, May 2, 2009

Wired

It’s around 6am right now. I’m a bit wired from drinking half a can of Rockstar Orange. It’s a decent drink. I never crash from it and It’s pretty effective and doesn’t taste too bad.

I’ve been meaning update this blog for a while, but I’ve been distracted by work and Dominance War amongst other things. Seems like there’s always an excuse, huh?

So here’s some art updates. I guess the bad thing about not updating for a long time is that you end up having to post a crap load of stuff the next time you do.

I recently uploaded some of my Sci-Fi Concept Art Package work. It’s not done, yet, but I hope to re-visit it in the near future. Some things are speedies, orthos, illos, and misc. Some I hate and some I don’t. :p

























And here’s my Dominance War IV progress. I’m really thinking I’m not going to finish this in time. I’m alright with that, really. One thing that I set out to do with this challenge was to go against the grain. For those of you not familiar with the DW challenges, usually participants end up creating super over-the-top creatures/robots/humans/cyborgs/whatever. All the entries look great and polished, but I wanted to do something a bit different. So I decided on designing something more practical and not worry so much about how many guns or how many tanks it could bench. I just wanted something intimidating and with I wanted to push myself in trying to convey it in a threatening pose/image (which I have yet to have done). Enough with the blabber.











I’ve still got a turnaround and a final illustration to do. But once again, I doubt I’ll meet the deadline (May 11). Good luck to my comrades who are in the process of completing their entries! Lots of cool stuff out there.

I’ll be attempting to add a link bar and a bit of info about me to this blog in the coming weeks. I’ll hopefully be getting assistance from a web design pro I know (since I know just about nothing in regards to this blog app). Fingers crossed!

Tuesday, March 10, 2009

Music

Recently I've been spoiling my ears with some really cool music. Some I've just ignored until now, some I've been introduced to.

The 99 Most Essential Beethoven Masterpieces - I found out a few months ago that this album was only 99 cents or a dollar on amazon. I picked it up, added it to my playlist, but for the past few months I've been stuck on the God of War II soundtrack, so I never really got the chance to listen to it until two weeks ago. It's especially soothing to listen to while driving. I feel like a symphony conductor when I'm painting with this on. Be sure to check out "Grosse Fuge in B Major, Op 133".

Weezer: Red Album - I've had this for a while, too, but I just never really dug it. But once again, I just let my playlist go and I came upon this album and I really like some of the songs. I've always enjoyed Weezer's past albums and this is no exception. I'm not sure if it's their best, but there's definitely some keepers in there! I really liked the track, "Heart Songs". It's an interesting concept for a song and really well performed.

Two Steps From Hell - My co-worker Josh Kao introduced me to this group after he did some digging to find out who did the music for the latest Star Trek trailer. I'm really enjoying these guys. It's basically all trailer music. So if you like ES Posthumus, Hans Zimmer, and just trailers in general, then you should check these guys out. It's epic throughout and it's funny hearing some of the songs because every so often you'll hear a tid-bit that was used in a trailer you might've seen recently.

As far as art news goes, I'm going to be posting some stuff from my sci-fi concept art package soon. It's such a huge undertaking this time around, and I felt like maybe I should post some stuff, just to assure everyone that it's not something that I've given up on. It's been slow, though, unfortunately. I'm about 50% through at this point. I've still got some things I want to flesh out and I know that there's at least one more illo around the corner (I'm visualizing it all out while I'm driving to and from work) and I'm very close to finishing my first illo. Expect some stuff this week!

Sunday, February 1, 2009

check, check, check, check, check...

char 1- silhouettes, iso, portrait, tech closeup, illo
char 2- silhouettes, iso, portrait, illo
veh- silhouettes, iso
aln - silhouettes, iso, portrait, illo
veh2- silhouettes, iso
combo- thumbs, illo1, illo2

PS- I hate that for the second year in a row, I didn't send any work out for Spectrum 16. It was worse when I had skipped out on Spectrum 15's entry submissions because it would've been cool to have possibly had my art in 3 consecutive Spectrums. With all this stuff I'm creating, I don't/won't have a legitimate excuse to skip S17. :p

Thursday, January 8, 2009

Prep

Ever since I wrapped up the concept art package, I've been in a brainstorming frenzy for my next one. I've done a few miscellaneous stuff to pass time, but I haven't laid a brushstroke down for the next concept art package. As I mentioned in my previous post, I'll be tackling the sci-fi genre this time around.

There's a couple things I've decided on:

-I want to really try to use the colors I use the least a bit more (green and yellow come to mind). I've tried this before, so I guess I'll just be trying again.

-I've found my influences. This time around, it's going to be Ghost in the Shell, Children of Men, The Terminator series, and in a subtle way- Shadow of the Colossus. I'm sure I'll pick up some more on the way, but I have a good idea of what I want for the most part. As far as the setting goes, I'm thinking of a place that isn't just land. (The vagueness is intentional!)

-Two main "human" characters will be the focus of the main illustrations. There will be an opposing force or two.

-I love using swords in everything I do, but this will not be the case this time.

-More settings/environments. Some interiors, some exteriors.

If everything goes according to plan, this should be about 2-3 times more content heavy than the Fantasy one. I'm really excited about this one. :)

Saturday, January 3, 2009

2009 + Influences

Happy new years to everyone!

I wanted to "start off" the new year with a substantial update to my website. It's been quite a long time since I last uploaded a finished image, so I've uploaded 12 new pieces that I've been working on for the past two months along with all the speedpaintings I've posted here on my blog.

The 12 new pieces are part of a package I wanted to create. What I mean by "package" is I wanted to basically show my development cycle for concept art and illustrations. This includes character and creature creation, mood paintings, environment studies, orthographs/turnarounds, and the final illustration. Doing this also served as a basis/template for the stories I intend to develop. I think it's important for artists to be consistent with their work and to be able to know what steps should be taken in order to enforce that level of consistency. I'm sure there might be a few minor inconsistencies found within these pieces, but what I wanted to make clear was that the characters and the setting were recognizable throughout.

Working on the package also allowed me the opportunity to try doing some fantasy work. I think that's one genre that I wish I was more active in, and I'm certainly glad I did all these pieces. Especially with the immense amount of inspiration I've been exposing myself to recently. My mind has recently been flooded with fantasy exposure: the Lord of the Rings trilogy was on during the Thanksgiving weekend, I picked up Hellboy 2 on Blu-Ray (along with the artbook), watching the trailers for Diablo 3, WoW: Wrath of the Lich King, and Final Fnatasy XIII, playing through God of War 2 in anticipation for the God of War 3 gameplay trailer, and just seeing all the fantasy-ish work people have been posting on art forums lately. It's been a lot of fun!

Well, here's a bit of a breakdown as far as my inspirations for this package were. It's a bit of a read, but I hope it'll be somewhat entertaining to read.

-DYNAMICS

elfvsdemon_fall_v2_copy 

Playing God of War 2 was a real lesson/treat for me. Just the level of dynamism and intensity in Kratos' attacks and fatalities really was a joy to watch. I had seen gameplay footage of it before, but I guess actually playing it brought it to another level for me. I checked out Charlie Wen's (the lead concept artist on God of War 2) blog and I wasn't too surprised to find that his work was just as dynamic and beautiful as the game. So having seen all that, I really tried to push the dynamic in my main illustration for the package. I wanted to also explore a different color palette. I think a lot of people are too familiar with my over-saturated colors. I don't think anything's wrong with that, but I wanted to try creating something that had a different mood. So I set out to do something a bit monochromatic and de-saturated.

-ATMOSPHERE/MOOD

elfvsdemon_illo_rev_copy 

Watching through Blizzard's cutscenes is something artists just love to do (myself included, of course). They really know how to create a short, but entertaining movie that pushes, supports and emphasizes the epic-ness of their games. What I really enjoyed about their recent Diablo 3 and StarCraft 2 and Wrath of the Lich King cutscenes were that they all had a lot of shots with an excellent sense of atmosphere and mood. I think things like dust, rays of light, depth of field, and motion blur really helped and careful lighting really helps sell the atmosphere and mood.

-DESIGN

demon_scene_dof2_copy 
I think overall, I was greatly inspired by Blizzard's designs for their Diablo and Warcraft franchises and also the design work from Guillermo del Toro's Hellboy 2. God of War and the Lord of the Rings movies served as inspiration, too, but I think I spent more time looking back at the others as far as my designs went. For the Demonork creature, I wanted to create something that was massive, muscular, and savage. A creature that didn't need armor and sure as hell didn't care for it. Funny enough, I found Wink from Hellboy 2 to be the perfect inspiration for the Demonork. He pretty much had the same characteristics I was looking for. As for the Elf Warrior, I wanted a character that was agile, intimidating, lean, and brutal. Sadly, the elf warrior was built off the idea of a typical elf, but I wanted this elf to be more than just an archer or a being that just relied on magic. I think the Elf Prince character from Hellboy 2 was a pretty close match. As with my other designs, my intention wasn't to rip off the character, but to look at what made them such good designs and study those elements.

POST-MORTEM
One thing I did exclude was designs for the weapons. They're sort of ambiguous at the moment. But I think the thing that really bugged me about this whole thing was that I couldn't finish it as quickly as I had hoped. All the images were worked on outside of work and right when I started working on it, we were beginning a two-month period of crunch mode at work. So I'd end up spending up to 80 hours at work a week. Regardless, I am very much looking forward to using this sort of template for my stories, but before I get to that, I do want to be able to complement this Fantasy-centric package. So the next thing I'll be moving onto will be sci-fi-based. I hope you're just as excited to see how that comes out as I am!

-HELP/THANKS!
Thanks to those of you who took the time to give me some input on some of these pieces. I picked up a lot of knowledge along the way thanks to you guys.

Jaime Jones, Kevin Dalton, Mitchell Mohrhauser, Julia, Tom Scholes, Jon McCoy, Dan Blomberg, Sunder, Stephen Hetrick and Ed Tadem.

Wednesday, November 5, 2008

cliffclouds + planet

cliffclouds
planet

i think you should all be expecting more art from me soon. going to begin production on some personal work in preparation for spectrum 16 and personal projects just in general. i've got 3 or 4 stories floating in my head and excited to begin work on all of them! hopefully i'll be able to have an illustration prepared for all of them by the end of the year :] (these images have nothing to do with any of the stories..well..the second one might.)

Sunday, November 2, 2008

Graaa

graa2 copy

 

I'm still working on balancing out my free time, freelance, and work obligations. Work completely outweighs the others, and the freelance gig has been stretched out through another to a few more weeks. I really can't wait until I can spend my after hours working on my personal work. Anywho, here's a speedy I did recently during lunch. Oh shoot. It's November, already!