Sunday, November 22, 2009
Saturday, November 21, 2009
This was a really fun assignment and one of the rare occasions where I revisit something. Usually once I move onto something else, I won't come back to the previous assignment unless it's something I'm obligated to complete. There was about a week long absence from this piece simply because I had to take care of some other work. But I'm glad I did! I spent a little bit of time applying some of the things I learned from my Bouguereau study. I really wish I started the Boug study before I started this.
Anyways, I <3 Ghost in the Shell! Next time I do some fanart for GitS, I'll be sure to make it a bit more interesting that 3 heads. :p
Thursday, November 19, 2009
Friday, November 13, 2009
Wednesday, November 11, 2009
I decided on going with Chief Aramaki, simply because his skin is pretty different from Motoko and Batou's. Motoko's all about beauty and youth, Batou's skin represents hard edges and a bit more dullness (though I'm still trying to strikes a balance between this and the idea of artificial skin), and Chief Aramaki's skin represents a much more matte like quality and less vibrant colors. If Batou wasn't my favorite character in GitS, I'd probably have chosen someone who had actual eyes, so that I could show the same sort of range of age degradation as I'm trying to do with human flesh. But I'm still having a lot of fun with this! :D
Still a WIP. Hoping to finish it all up tonight.
Monday, November 9, 2009
But anyways, I wanted Batou's skin to obviously not be as smooth as the younger Motoko, but a bit more worn and less resilient to represent his age. But I also wanted to give it a bit of an artificial/slightly plastic feel to it. Just to show how artificial his body is (I'm assuming his flesh is artificial, since he's supposed to be heavily cyborg'd :p )
Sunday, November 8, 2009
Here's Motoko (still got some clean up I'd like to do)